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Feature ownership
Members

Goals

Q3 2026 goals

Objective 1: Get PostHog Desktop into general availability
  • What we'll ship: Multiplayer agent sessions, channels, thread, generative UI and artifacts as one unified product. Some features will still carry a beta label.
Objective 2: Move to usage-based pricing
  • What we'll ship: Usage-based billing on token and compute costs, plus usage visibility and cost controls with sensible defaults so users can understand and manage what they spend.
Objective 3: New features that differentiate us
  • What we'll ship:
    • Loops and workflows, for coding and non-coding work
    • Product harness, with data driven plan mode so plans are grounded in real product data from the start
    • More models, including open-source models for cheaper execution
Objective 4: Reliability & performance
  • What we'll ship:
    • Real end-to-end integration tests so changes stop causing regressions
    • First-principles rebuilds where we've been carrying inherited constraints and band-aid patches
    • Performance work: faster task creation and switching, app and agent boot times, and lower CPU/RAM usage
    • Rock solid cloud agents
    • A real process for the bug backlog and PR reviews

Stretch objectives

  • Web version of PostHog Desktop
  • Memory: ambient product awareness in every agent (Raquel, working across teams on shared context)
  • Apps as artifacts

Bets we're making

  • Most agent execution will happen in the cloud, for coding and non-coding work alike
  • Open-source models will keep getting better and drive execution costs down
  • Engineers won't primarily collaborate via Git anymore, collaboration happens while the work is being done

Handbook

What the Surfaces team does:

An agent-powered product workspace. Everything you and your team need to build and manage your self-driving product.